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BEAT: The Behavior Expression Animation Toolkit
Gesture and Narrative Language group
Animators type into this system dialogue to be spoken
by an animated human figure. BEAT then determines appropriate speech characteristics
and actions to be performed by the character as it is speaking, resulting
in a more realistic and human-like character.
Nonverbal behaviors (such as shrugs or hand gestures) are assigned on
the basis of actual linguistic and contextual analysis of the typed text,
relying on rules derived from extensive research into human conversational
behavior.
The toolkit is extensible, so that new rules can be added quickly. It
is designed to plug into larger systems that also may assign personality
profiles, motion characteristics, scene constraints, or the animation
styles of particular animators.
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