 |
 |
Freedom Flies --Freedom Flies is an exploratory technology aimed at offering basic Unmanned Aerial Vehicle technology to the journalism and human rights NGO communities. (more) |
 |
 |
 |
Invisible Media--With Invisible Media we can augment objects around us to make them sensitive to, and able to perform, the focus of our attention in order to provide relevant content. (more) |
 |
 |
 |
I/O Brush--A new drawing tool to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside.(more) |
 |
 |
 |
Anthropomorphic Visualization—A series of visualizations that focus on newsgroup participants. These simulations improve our ability to understand who is participating in a particular newsgroup, and to compare one group to another. (more) |
 |
 |
 |
Elvis:
A
Situation-Aware Conversational Chandelier—
A conversational, robotic chandelier that is aware of its surroundings
and able to interact with people using natural communication. (more) |
 |
 |
 |
UbER-Badge—The
Ubiquitous Experimental Research Badge (UbER-Badge) is a powerful
platform for developing new applications for person-person and person-event
interactions. (more)
|
 |
 |
 |
Max
and Morris Mouse—Animated
characters who are able to learn by observing those around them, allowing
for rich social interactions with humans and each other. (more) |
 |
 |
 |
Wearable
Health—This
research addresses the challenges inherent in an interactive health
monitoring systemhow and when to interact with a user. (more) |
 |
 |
 |
Smart
City Cars—The
design and build of a concept car that re-invents the car as a designed
object, and redefines the user's relationship to the car and to the
city.(more) |
 |
 |
 |
Serendipity—An
application for mobile phones that can instigate interactions between
you and people you don't know, but probably should. It can spark potential
romances, connect new business partners, or introduce new customers.
(more) |
 |
 |
 |
Topobo—A
3D constructive assembly system embedded with kinetic memory, and
the ability to record and playback physical motion. (more) |
 |
 |
 |
WatchMe—A
platform for mobile communication and awareness in the form of a watch.
This project addresses mobile communication and awareness of people
in a closely-knit group. (more) |
 |
 |
 |
What
Was I Thinking?: A Personal Memory Aid—Records,
analyzes, and indexes audio from conversations to identify the best
memory triggers. It provides a suite of retrieval tools to help the
wearer access memories after they have forgotten something.
(more) |
 |
 |
 |
Nanogate—The
nanogate is a micro electromechanical systems (MEMS) device capable
of accurately and repeatably controlling the separation of a nanometer
gap between two very flat surfaces.
(more) |
 |
 |
 |
Critical
Cartography—A
Web-based interface that maps the location of surveillance cameras
throughout Manhattan, allowing people to plot routes where they can
avoid being filmed.
(more) |
 |
 |
 |
Active
Messenger—An
agent that is capable of taking several steps over time to guarantee
the delivery of a message, by trying multiple channels and awaiting
possible user reactions. (more) |
 |
 |
 |
Smart
Architectural Surfaces—A modular framework
for building highly integrated and interactive "smart spaces,"
based on a self-organizing network of cells that form the surfaces.
(more) |
 |
 |
 |
Open
Mind Commonsense—An attempt to make computers smarter
by allowing people all over the world to give computers the millions
of pieces of ordinary knowledge that constitute "common sense"those
aspects of the world we understand so well that we take them for granted.
(more) |
 |
 |
 |
Tribble—A
one-foot diameter sphere covered in a sensate skin. Its whiskers are
capable of multi-modal sensing (pressure, light, sound, and temperature)
and actuation (glowing, purring, and making sounds). (more)
|
 |
 |
 |
Tangible
Viewpoints—Using wireless and tag-sensing technologies,
interactive narratives can incorporate rich, haptic interactions with
physical objects, combining them with the flexibility of digital multimedia
content processing and delivery. (more) |
 |
 |
 |
Artifacts
of the Presence Era—This piece ran
at the Institute for Contemporary Art in Boston in 2003. The layers
in Artifacts of the Presence Era tell a story about past events. The
images and sounds produced at the ICA were captured and visualized
as a growing, organic landscape that serves as an historical record.
(more) |
 |
 |
 |
BEAT—Animators
type into this system dialogue to be spoken by an animated human figure.
BEAT then determines appropriate speech characteristics and actions
to be performed by the character as it is speaking, resulting in a
more realistic and human-like character. (more) |
 |
 |
 |
Open
GIA—Open GIA highlights the discrepancy between
the government's ability to monitor an individual's acitivities, and
an individual's ability to monitor the government, providing citizens
a means for civic action.
(more) |
 |
 |
 |
Ripley—Ripley
is a gripper robot that can learn to understand spoken language. He
learns the meaning of words just as a child mightby looking
at objects, manipulating them, and linking these experiences with
spoken words.
(more) |
 |
 |
 |
WearSAT—WearSAT
stands for Wearable Situation Aware Terminal. It is an upgrade to
the wearable communications system astronauts use during spacewalks
on the International Space Station. (more) |
 |
 |
 |
Hyperscore—A
software tool that can help anyone to compose music, regardless of
musical training. Hyperscore is a central element in workshops and
live performances for the Toy
Symphony project. (more) |
 |
 |
 |
Illuminating Clay—This
interface allows users to explore and analyze free-form spatial models
in the domain of landscape design. (more) |
 |
 |
 |
ALF—This
animatronic character is a low-cost but engaging plastic head with
which children can interact for an easy-to-use introduction to programming
and mechanical design. (more) |
 |
 |
 |
Public Anemone—This
robotic creature is capable of moving naturally and expressively while
interacting with its environment and with people around it. (more) |
 |
 |
 |
Dobie T. Coyote—Dobie
looks like an animated hybrid of a wolf, a border terrier, and a coyote,
but this little pup also represents a new system of real-time learning
for autonomous synthetic characters like himself. (more) |
 |
 |
 |
Tap-Track Technology—The
Responsive Environments group has designed, built, and fielded a system
that locates the position of knocks and taps on a large sheet of glass.
(more) |
 |
 |
 |
Cheese—A
system that not only tracks the movement of a mouse across a Webpage,
but also interprets these movements to discover the intended goals
of the user. (more) |
 |
 |
 |
Electronic Control
of Biomolecules—Prof. Joe Jacobson and his research
group have developed a technique for externally controlling biomolecules,
such as DNA, by covalently attaching nanocrystals that serve as antennae.
(more) |
 |
 |
 |
Eyebox—EyeBox
is a 3-D scanner made from a mini-fridge, a flat-panel display, three
Webcams, and a turntable. A user can place any object less than nine
inches on a side into the fridge, and it will be scanned in 3-D in
about two minutes. (more) |
 |
 |
 |
IP Network Design Workbench—This
system makes performance simulation tools more accessible during the
IP Network design process. (more) |
 |
 |
 |
Cardiac PAF Detection
and Prediction—Electrocardiogram (ECG) data is
being analyzed using new spectrum estimation techniques to develop
a program able to predict, as well as recognize, the onset of specific
cardiac arrhythmias. (more) |