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Tangible Viewpoints
Interactive Cinema group
Today's story creators have the opportunity to bring
digital stories back into our physical environment. Using wireless and
tag-sensing technologies, interactive narratives can make use of rich,
haptic interactions with physical objects, combining them with the flexibility
of digital multimedia content processing and delivery.
The Tangible Viewpoints project explores how physical objects and augmented
surfaces can be used as tangible embodiments of different character perspectives
in a multiple point-of-view interactive narrative. These graspable surrogates
provide a direct mode of navigation to the story world, helping to bridge
the gap between the realms of bits and atoms within the field of multimedia
storytelling.
Using a system for interacting with a character driven-narrative, the
different segments of a multiple point-of-view story are organized according
to the character viewpoint they represent, as well as their place in the
overall narrative. These segments can consist of various types of media
(video, audio, images, and text), and can present character development,
action, and location with as much complexity as any scene of a film or
chapter of a book.
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