Things That Think
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 TTT Vision Statement
 

Photo: Hiroshi IshiiPhoto: Joe ParadisoPhoto: Roz Picard

Professor Hiroshi Ishii
Professor Joe Paradiso
Professor Roz Picard
Co-Directors, Things That Think


“Things That Think is really at the core of the Media Lab collaborative model both in terms of activities and developing the engineering toolkit for the future.”

– Steve Whittaker,
  BT

The goal of the Things That Think (TTT) consortium is to invent the future of digitally augmented objects and environments. We bring a unique, boundary-breaking perspective to research, uniting leaders in science, engineering, design, and art. Grounded by extensive corporate sponsor interaction, our prototypes and demonstrations aim to inspire the products and services of tomorrow. We invite forward-thinking sponsor companies and organizations to join TTT in realizing this vision.

TTT began in 1995 with the goal of embedding computation into everyday things such as clothing, jewelry, and tables. We achieved that goal, placing us at the forefront of a global trend toward ubiquitous, pervasive, and invisible computing initiatives.

The frontier now needs to move toward deep questions: How do you design interactions and environments that people enjoy? How do you coordinate enormously complex systems of unreliable sensate things having millions of data channels with the grace of a conductor leading an orchestra? How do you make things that really learn?

Our vision has evolved to embrace things that utilize computational capability to serve important human priorities (e.g., facilitating creativity and productivity, taking control of individual health, improving safety and well-being, and enhancing interaction and learning), while continuing to innovate new devices and enabling technologies. We must not fill our environment with computational things that disrupt, distract, or violate human aesthetic sensibilities. This new prerogative preserves TTT's strong technical core of researchers, while challenging them to address the quality of the human interactive experience.

To accomplish this goal, we are pursuing themes that include:

  • sophisticated sensing and computational architectures that augment, animate, and coordinate networks of things;
  • seamless interfaces that bridge digital, physical, and human needs for creative expression and design;
  • an understanding of context and affect that makes things think at a much deeper level.

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